Saturday, June 11, 2011

Heroica: 3858 Waldurk Forest



Purchase:
I have been keeping my eyes peeled for some of the June Lego new releases and had stopped in Target on June 9th to see if they had anything new.  I was pleasantly surprised to see they had the new Heroica game series on an end cap with plenty of box stock and a display case showing parts of the game.  They had all four current game chapters:  Draida Bay for $14.99, Caverns of Nathuz and Waldurk Forest both for $19.99 and Castle Fortaan for $29.99.  I did not want to spend $30 without knowing what I was getting into and the Draida Bay set seemed very basic and was missing some of the special features (like weapons) that the other sets had.  I liked the look of the Waldurk Forest set so I picked it up!




Build and Details:
The Heroica sets are designed to be modular, expandable RPG games.  As such, the game board comes with a number of tiles that represent "rooms" that add atmosphere to the map and connecting path ways that allow you to re-arrange the map as you see fit.  This allows for a great number of combinations and the ability to heavily customize your board.  The "rooms" are composed of two 6x6 green tiles with a pine tree, two 6x6 green tiles with a low round tree/bush, two 6x6 tiles with the same low round tree and an additional plant, one 6x6 grey tile with two pillars forming a gateway and the final encounter room:  The Dark Druids ruined temple complete with statue, waterfall and pool.  There are also two long green connecting paths, two short green paths and five short grey paths.  The total piece count is 225 pieces and includes a fair amount of unique bricks including a variety of new weapons, micro-figures and magic doors made of transparent blue axe pieces.  The game also includes three Hero micro-figures (Barbarian, Druid and Ranger), three werewolf micro-figures, the dark druid and four spiders.  Each Hero has a color coded "Hero Pack" that holds their 4 health bricks, any defeated monsters and collected potions, weapons and gold.  There is also a Store which holds weapons that can be bought and spare gold.  The game comes with a single healing potion and strength potion along with a golden chalice and two treasure chests.  Assembly is simple and takes about 15 minutes. One of the first impressions I had when I finished building the game board was its small size.  It measures a little over 1 square foot when assembled.  I did not find that the size was a negative though as it allows more room to expand and combine the other sets while not needing a huge table.  The only complaint I had with the construction was the small transparent blue dish shapes that represent magic spots on the tiles are a pain to remove, even with the provided "crowbar" tool.  There are no stickers.








Game Play:
Game play is fairly straight forward.  The instructions come with two pre-made "missions" that have a specific game board layout including monster and item locations.  In the normal version, game play lasts about 10-15 minutes and each player controls a hero and the monsters are static and not controlled by anyone.  Each hero has either a melee or ranged special power and four hit points.  Game play involved rolling the provided dice for movement and attacks.  The dice has a shield icon on it that when rolled allows Heroes to use their special powers depending on the phase its rolled in.  If rolled during movement, Heroes can activate ranged powers, if rolled during combat, Heroes can activate melee powers.  Rolling the dice for movement allows the player to move 1-3 spaces, four if the shield is rolled (this can be done instead of using a ranged power).  After movement, if you are adjacent to an enemy you MUST attack them.  Rolling the dice for attack determines if you defeat the monster and/or how much damage you take, all in one roll.  Monsters are all one hit point and the various types of monsters do damage ranging from 1-3 hit points to the Hero.  The game is won when a Hero either moves into the end target space or defeats the monster on the target space.  If your Hero lands on or moves through a chest, gold piece or potion, they pick it up.  Opening a chest involves rolling the dice to see if and how much gold you get and if you take any damage from traps.  Three gold can be used to buy a weapon from the store.  The healing potion heals two HP and the strength potion defeats all adjacent monsters.  You cannot move through the magic doors unless you roll a shield icon while adjacent or if they are moved by a Hero who has landed on a "Magic" spot.  Magic spots are represented by transparent blue dish pieces placed on movement spaces.  If a Hero ends his turn on a magic spot, they may move any magic door to a dark grey movement space.  The game manual also details other game play options including options where a player controls the monsters and an Epic option, both which I will explore in depth at a later time.

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